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Simay Dinc is a 1st-generation game maker in Turkey, and she desires to teach the next generation to study how to make games, study to code, and embrace tech and science as nicely.
So Dinc, cofounder of Recontact Games and founder of Women in Games Turkey, began a plan to teach kids in a compact village how to appreciate the interactive arts. The plan is named CATS of Small Village, exactly where CATS stands for Culture, Art, Technology, and Science. It was a creativity camp for kids.
Turkey has had a boom in games with huge firms like Zynga moving in to obtain firms such as Peak Games (bought for $1.8 billion) and Rollic (bought for $168 million). Dream Games, an Istanbul maker of casual games, not too long ago raised $155 million. All of these offers have began a lot of momentum for mobile game firms in Turkey. But although 47% of gamers in Turkey are ladies, Dinc mentioned, there are not sufficient female game developers.
Dinc, whose corporation made hit video-based mobile games such as Recontact: Istanbul and Recontact: London, brought collectively different groups to teach a multidisciplinary method to games, culture, art, tech, and science from knowledgeable lecturers.
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“This is our new social impact project set in a small village,” mentioned Dinc in an interview with GamesBeat. “We wanted to remind people that games are both culture and art. Gaming is not just a coding industry. It is a part of the creative industry, and we wanted to share this mindset. We brought in speakers from cultural studies, arts, technology, and science.”
She held the 1st occasion in the village of Ayvalik in Turkey on September 17 to September 19. It had assistance from Recontact Games and Women in Games Turkey. And she brought aboard university professors to speak about culture, arts, technologies, and science. Participants came from Women in Games Turkey, United Nations SDNS, the U.S. Consulate, and more.
The target age for the plan was about 10 years old to 14 years old.
“We are doing this project in the rural areas so the children get an opportunity to be exposed to technology and science,” she mentioned.
The thought was to introduce video game development not just as code writing but as a piece of interactive artwork. The ‘CATS of Small Village’ aims to raise awareness of sustainable development ambitions via gaming. The group applied gamification approaches to transform children’s concepts into true game styles.
The project aims to attain village children in rural regions who do not generally have possibilities to expertise new professions of the future. By offering lessons and case research about inventive industries from university lecturers and experts, the group hopes to inspire kids and expand their vision of what is doable. Over time, Dinc hopes to expand CATS to other rural regions of the world.
“My passion and my aim is to educate people on how the games industry is enriched by people of many different disciplines and backgrounds,” Dinc mentioned. “Far from the stereotypes often shown in the media — with the emphasis being on gambling, violence and addiction — the online gaming community encompasses people of all ages, genders, backgrounds, nationalities and outlooks, and is thus arguably one of the most diverse and inclusive industry in the digital tech sector.”
Because of this diversity, Dinc believes games have a multi-disciplinary energy to overcome variations, to modify the world, and empower the younger generation.
Dinc has been a passionate gamer because she was seven years old. She was charmed by the Prince of Persia — the 8 bit computer game. She also spent time in art galleries and museums.
“My childhood split between art galleries and arcade halls,” she mentioned.
When she visited the Museum of Modern Art in New York in 2013, she saw that the art neighborhood didn’t respond nicely to the thought of Pac-Man hanging next to performs by Picasso.
“The exhibition made me realize and remember that video games are an art form, a culture, and a multibillion dollar industry,” she mentioned.
As a former filmmaker, she cofounded Recontact with her brother Eray and they went on to make games that combine cinema and gaming in mobile games. Recontact: Istanbul launched in 2015, and it was made with each a film division and a game crew. Now the corporation is adding Steam as a platform for its games in addition to mobile. A total of 31 persons contribute to the corporation, each as complete-time workers and contractors. The company’s games have had more than a million downloads.
Women in Games Turkey
Dinc also began the Women in Games Turkey group in 2015, because she saw how uncommon ladies have been in the developing Turkish games market. And she has traveled all about Turkey and collaborated with 40 universities to get ladies more involved in game development. She believes there are thousands of ladies in the pipeline now. And with the CATS plan, she desires to make an influence additional down the pipeline although boys and girls are nonetheless in their formative years. Eray Dinc helped with the university recruiting as he was an academician.
The Women in Games Turkey group offered mentors for the kids. The CATS plan got began this summer season. Dinc wanted to start off it earlier, but the pandemic forced her to wait longer. The occasion was a fairly compact group, partly since of issues about COVID.
“We would like to expand to other villages and cities over time,” Dinc mentioned.